Wednesday, October 27, 2010

Faye, Maria, Emily Carrasco, Puma

When we first created the game, it seemed like our team had a fairly stable idea of what we wanted to do. However, we made a series of revisions that either made the game too complicated, or too simplistic, and it was difficult to find a solid middle ground. We kept changing the size of the field, how many items we could use, the items purpose, the rules of the game when it comes to player contact. Eventually it seemed like everyone in the group had agreed that the only way we could ensure we were creating a good game or not was to wait until we could play it.
 

When we got around to it, it was rainy and at night; and we were wandering somewhere down around Oakland tech. At first we were determined to find somewhere grassy to play, but when we couldn't hop any fences into the school we just set up a make-shift court on the sidewalk to play there. For some reason, after we managed to explain the rules, throwing some out that we realized had no purpose, and got into the game with four players on each side; the game was actually exceedingly fun. We played a series of four rounds that were all rather successful, then continued playing until we became too cold, wet, and tired to continue.
 

By the end of it, everyone felt fairly exhilarated. The game had competition, movement, and a couple different ways to achieve victory; so there's always the chance of something strange/awesome happening during the game to end it.

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