Tuesday, October 26, 2010

Preliminary Report on Revision


I found that testing our game in the field was very productive in the way that it allowed our group to see exactly what worked about our game and what areas needed to be refined. One example of something we found while playing The Halloween Relay Race was that it worked better with two teams appose to our original idea of using teams of four. Although on paper it seemed logical that we should create a game with teams of four, since we have already all been broken into groups of four for the assignment. When testing the game in the field we found it to be far less confusing and hectic two use only two teams. This refinement also allowed our game to run longer and flow more smoothly. Another modification that we made to our game was the rule about the costumes, or mimicry element of the game. Originally the game was set up so that the first person to go for their team would pick a costume compiled of four articles of clothing that would be passed from teammate to teammate until the end of the game. However, we found that elaborating onto one costumes by having each player add an article of clothing to it proved to be superior. This is mainly because it added tension to the end of the game by making the difficulty level of the course increase towards the finish, when time is most important. Another element of the game that changed when testing our game was the alean component. When testing The Halloween Relay Race, initially we considered simply choosing numbers out of a hat, to determine how many times you must spin before you are allowed to run back to your group. We also even entertained the idea of using dice with more than six sides. However, in the end we found that using a pair of normal dice was the simplest and most effective way of incorporating the element of alea. The final main point of revision and testing came in the form of our pumpkin toss. Initially we were clueless as to how far the shooter should be to the pumpkin bucket, however; after experimenting with an array of distances between 20 and 5 feet we settled on a distance of around 10 feet, because of its perfect difficulty level. Testing The Halloween Relay Race in the field proved to be extremely helpful in making final decisions and logistical revisions to our game, it also allowed us to better understand the natural flow of the game.



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